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>> No.658157 [View]
File: 307 KB, 500x900, witch_proportions.webm [View same] [iqdb] [saucenao] [google]
658157

>>658075
I will gradually keep adding more races, as long as I'm working on this game, I really have no limit set.
>inbetween things like vampires
Yeah something like that won't be a problem I haven't planned a vampire yet but it'll probably happen at some point.

>>658087
Unreal, I don't have mesh modifiers on my meshes (triangulate can be applied in edit mode before export, just don't save your mesh like that). If you do have a modifier that needs to be applied you can sort of do that by copying your model removing the shape keys, applying your modifiers and the reapply your shapes with a surface deform modifier (if it complains about convex polygons put a triangulate modifier on the mesh with the shape keys), it's a bit annoying to do but it should be possible to automate it with a script I just haven't got around to writing it yet.

>>658092
Thanks.

>>658121
Looks cute, a bit sad that she won't be doing lewd things with those horns to grip at and that chest convinient chest piece.
If you are just doing a single pose it would probably be better to first pose her and then bring her back into ZBrush to fix any problems created by posing her.

>>658147
Please, help me find the right proportions. If you can't give any hint other than "ugly" and how much better you are, then fuck off.

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