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>> No.649199 [View]
File: 458 KB, 1024x768, Where's Wally scene.jpg [View same] [iqdb] [saucenao] [google]
649199

>>649182
>>649182
>whats the target platform
PC
using Unity
>How lowpoly are your characters going to be?
up to 2500 tries

>do characters have different clothings
just textures

It's less about corrective shapes more about having bones for fingers and mouth, or using blendshapes.

I want to have long idle animations for many characters on the screen

I want to create a game in style of "Where is Wally?" but from 3rd/1st person perspective, so given how scenes are gonna be cluttered with many characters doing their thing (although not as many as pic posted), I don't want to make a mistake of adding too many bones to low poly characters and defeating one of the reasons why I am going low poly in the first place.

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