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>> No.572644 [View]
File: 33 KB, 247x637, 2017-07-18 23_09_44-Blender_ [C__Users_udi_Desktop_3dnew2_3d kit_untitled.blend].png [View same] [iqdb] [saucenao] [google]
572644

>>572642
also this is important.
if you get some fucked up shading try to turn off auto smooth, but i don't recommend it since it contains the original smoothing groups

secondely check what UV channel is active and try to match the one you have, don't just delete them randomly however.
and don't forget to map your normal map as none color data (explained in previous pic)

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