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>> No.595960 [View]
File: 2.83 MB, 613x527, bool_plus_fwn.webm [View same] [iqdb] [saucenao] [google]
595960

>>595958
Yes. Essentially, to do it like in my example, you remove all edges supporting the corner you want to chamfer, and then it'll chamfer perfectly. Sometimes you'll get overlapping edges, but in Max it's as easy as hitting the "retriangulate" button to fix it.
Here's a webm I posted a while ago that shows off my workflow, except here I do it a little backwards and chamfer a cube first, and then do a boolean subtraction, but there's no real order to it, sometime's it's just easier to use booleans when you're not cutting all the way through something.

>> No.593688 [View]
File: 2.83 MB, 613x527, bool_plus_fwn.webm [View same] [iqdb] [saucenao] [google]
593688

>>593685
Okay, but did you see what I did in the webm or did you not watch it past 30 seconds?
I select the inner three edges, quad-chamfer them with an amount of 10 units (because I already knew that is the width of the edges), add some segments, and set tension to 0.5 as that is neutral (between it's original shape and being a flat face). After you do this you should also select all verts and do a weld with a low distance check, because there will be overlapping vertices.

Anyways, last clip for today, where I boolean a hole, chamfer it, and face-weight the normals to make it appear smooth.

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