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>> No.729752 [View]
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729752

bones followind paths in actions in Blender

what is the workflow here?
I can use Clamp To bone constrait and it exports fine to Unity, but this works of course for all actions
How do I make it so a bone follows a path (a nurbis curve for example), but only in one action, and then when I edit the other action, it follows a different curve

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