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>> No.561943 [View]
File: 468 KB, 1909x916, maya_2017-04-25_08-09-52.png [View same] [iqdb] [saucenao] [google]
561943

Working on this environment for university assignment, we're supposed to do a low-poly version in Maya, then export to Mudbox to do details like the floor and scratches on the pillars, then export the normal maps from Mudbox and re-apply that shit in Maya with some albedo maps.

Seems like a real asinine way to create just a couple of maps. Teacher doesn't seem to realize that something like quixel suite, SP2 and substance share exists nowadays so this sort of thing is really unnecessary. I don't know what the reference environment is from either but it was clearly designed to be held up with good texture painting, so I don't see a high-poly conversion of that going over super well.

Oh well, I'm done with the low-poly version, at least.

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