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>> No.732819 [View]
File: 139 KB, 650x365, 1585389953689.png [View same] [iqdb] [saucenao] [google]
732819

>>732798
I assume by your title, that you want to learn architectural visualisation.?

Start learning Maya or Max. Start small, make small real life objects. Like headphones for example.
Plenty of tutorials out there. Plenty of courses online (like udemy). Plenty of support, via 3d art forums, and other websites: art station, polycount, discord channels, (and yes even reddit, as much as I hate it. ). When browsing these 3d artist websites, it's easy to be discouraged so remember to remind yourself all these professional pieces took hard work and dedication, which should FUEL your inspiration and determination in your work. Jealousy is a tool, use it.

Then once you know the fundamentals of modelling, learn scultiping.
Far too many amateur modellers get into scultiping to early on and get frustrated they can't do anything only because they have not attained the basic skills of modelling (such as tapology, form, ect).

But remember, you won't be making masterpieces overnight, art takes time and dedication. Oh also, when you're starting to learn modelling, you might have the urge to go with all these amazing ideas you have imagined, but unfortunately you need to restrict yourself from this. Draw down your ideas, but only go ahead with your idea if its simple and at your level.

>> No.732817 [DELETED]  [View]
File: 139 KB, 650x365, 1585389953689.png [View same] [iqdb] [saucenao] [google]
732817

Start learning Maya or Max. Start small, make small real life objects. Like headphones for example.
Plenty of tutorials out there. Plenty of courses online (like udemy). Plenty of support, via 3d art forums, and other websites: art station, polycount, discord channels, (and yes even reddit, as much as I hate it. ). When browsing these 3d artist websites, it's easy to be discouraged so remember to remind yourself all these professional pieces took hard work and dedication, which should FUEL your inspiration and determination in your work. Jealousy is a tool, use it.

Then once you know the fundamentals of modelling, learn scultiping.
Far too many amateur modellers get into scultiping to early on and get frustrated they can't do anything only because they have not attained the basic skills of modelling (such as tapology, form, ect).

But remember, you won't be making masterpieces overnight, art take time and dedication. Oh also, when you're starting to learn modelling, you might have the urge to go with all these amazing ideas you have imagined, but unfortunately you need to restrict yourself from this. Draw down your ideas, but only go ahead with your idea if its simple and at your level.

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