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>> No.633344 [View]
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633344

i've been modelling on a casual basis for about 2 years or so, and i want to get into more industrial / hard surface modelling, for games.

i currently use maya, but looking around, most hard surface tutorials seem to be for fusion 360. i've also seen people recommending modo because of it's modelling tools.

i'd appreciate some input on this / get converted to another software. is fusion 360 or modo common in the game industry?

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