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>> No.538581 [View]
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538581

This was the anon that was asking about hard edges. I've frankenstein-ed a single layer mesh for a mask and used blender to clear up what zbrush seems incapable of fixing.
There are a couple of places where the vertexes seem too crowded. Should I fix it manually?

Also, can anyone suggest a way to make a 'back' of the mask?

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