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>> No.633840 [View]
File: 840 KB, 1024x614, blaz13.jpg [View same] [iqdb] [saucenao] [google]
633840

Is there a clever way to "flatten" a 3d render? I've had some success using completely solid lighting domes and some fancy postwork filters, but I was wondering if there was a way to render it differently to aid the process? I appreciate it's odd asking for way to make a 3D render "less 3D" but any help with this would be appreciated.

For example: BlazBlue appears to be using 3D models for the characters and animations, yet they look pretty much entirely 2D. How did they do this?

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