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>> No.940793 [View]
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940793

>>940746
It was UVs overlapping tee-hee.

But basically i kinda don't understand all this high to low poly baking stuff.
Let's say i want to make some smooth curving surface. Am i supposed to make a low poly and subdivide it? In this case a subdivisioned mesh is slightly smaller than a low poly and they don't bake properly.
Or am i supposed to make a high poly first and than make it a low poly? So should i remove every second edge manually or what?
Yeah, and fucking bevels. How do they work? Every time i try to bake something with bevels in substance painter, it ends up being a mess of pixels.

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