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>> No.547281 [View]
File: 214 KB, 971x629, Weebshit.png [View same] [iqdb] [saucenao] [google]
547281

So i've been looking at ways of repairing models for overlapping vertices/faces/sub-meshes with particularly shitty weeb avatars,
Weighting is mainly problematic with colliding vertices/ bone deformities,
I could remodel this avatar, but i'm lazy
Any recommendations?

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