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>> No.907698 [View]
File: 756 KB, 600x285, root motion roll maybe.gif [View same] [iqdb] [saucenao] [google]
907698

>>907692
ahhh i think i get you. so if i had a dodge roll animation like this, i could tell unity to move the gameobject along with the root bone, in this case that spine bone on her hip. i'll import both this animation and the in-place one to mess around with how it looks. thankyou!

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