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>> No.537600 [View]
File: 225 KB, 1322x947, oinker.png [View same] [iqdb] [saucenao] [google]
537600

I made this model from intersecting quad spheres as a guide to model over. I thought I'd try taking it to zBrush to remesh as a quick and dirty starting point, then manually adjust as needed back in Maya. Problem is I can't get zBrush to create any kind of logical edgeflow.
I've tried bool'ing the pieces in maya then cleanup and export, i've tried simply smoothing and exporting - maintaining the intersecting meshes, and then dynameshing in zBrush.
Is there a way to create edge flow then remesh in zBrush or am i doomed to manually quad draw over this in Maya?

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