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>> No.975592 [View]
File: 2.10 MB, 3461x1764, Hair Particles.jpg [View same] [iqdb] [saucenao] [google]
975592

>>975538
>where then? already on yt and twitter, that good enough?
For feedback? Fuck if I know. There's a reason I'm still here. This is the only place for feedback that won't just be people trying to jerk you off or trying to be critical without hurting your feelings.
I guess you could also post on the site you can't post here that begins with "R" (and ends with "eddit"), or somewhere like Blender Artists, but they're a bit more likely to pull punches. Mentioning Discord here is bound to attract schizos that lose their shit any time it's mentioned, but like the other anon said, I guess it could be an alright place for it if you can find one.

>>975586
I think people have moved onto Geo Nodes for that shit, but that might be a bit of a nightmare for you to tackle right now.
>is there a way to randomize the height?
If you go into the texture settings for the particles, and add a new one, you should be able to use a cloud texture or similar to influence the velocity of the hair particles (which should change their height). Just make sure you have the "advanced" checkbox ticked.

>is there a way to only make it show up on certain parts of the plane?
That's what the vertex groups section is for (the density one specifically). You can use that to say where to put them. Either by doing an "on/off" type deal by weighting them 0 or 1, or by weight painting them to be a smooth gradient. Then using that same group to influence the length of the hair particles. The little <==> icon near the groups will invert the selection if it's wrong.

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