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>> No.946425 [View]
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946425

>>946423
- green stuff is too low poly
- blue you can still see tiling, better than before but still a bit of an issue
- orange: would like to see edge damage - geometry and texture
- pink: this detail should be geometry imo. you're not making a videogame.

blue box should have more geometric detail
air conditioners and their stands should have more geo. the underside of the air con esp needs work

the plastic pipes should have more grunge in between the corrugations(?, you know what i mean, the foldy bits, it's in your reference >>946348)

foreground wall should be brightened up - similarish to how it's lifted in pic-related

yeah - more geo in general, less reliance on textures to fake detail. you're not very polycount constrained

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