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>> No.406500 [View]
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406500

>>406485
1) When you say chiseled, can you elaborate? The look I'm aiming for with the gun isn't a new shiny one, but perhaps one that has been sitting in storage for many years, perhaps even with a bit of rust and pitting around the barrel and metal areas.

2) Seams are being fixed as we speak, am still working on the UV + texture, esp making seamless transitions for the engravings.

3) Screws are temp, still need decent painting. Am tempted to model some of them in.

4) The wood texture is actually the most high res part of the gun, any reason for it looking blurry would be attributed to the render settings, but I'll look into clearing that up. As for it looking crappy, can you elaborate on it? I've always been told here in /3/ to make stuff look gritty and banged up, rather than clean and shiny and new, so it was the look I was going for on the wood.

5) As for ther sharp edges, I'm working with a low polycount (<1700) to see what I can crank out. Granted that some of that polycount is being spent on some internal areas such as the ejector mechanism for the barrel, internal hammers etc which aren't visible until the gun is opened for reloading, but I do intend to work heavily on the metal receiver(?) area to make it transition to the stock a little better.

6) As for ambient occlusion, I've already baked in the shadows to the texture, perhaps I should make it more evident and pronounced.

Thanks for your crits, will return soon with updated renders, there's still a lot of texture work to be done (particularly on the receiver area/trigger guard).

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