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>> No.796179 [View]
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796179

>>796137
>find the photo ref you want to match. You have this one view you have to match everything to (ex, front view). Adjust the ref in ps to make it near symmetrical if you want to go faster.
>gather other ref for the other views like the side
>Create a base mesh and make subtools for the eyes
>import the ref as a texture and add to spotlight.
>bring up spotlight and position the texture to roughly match the base mesh
>open the movie->timeline->show timeline and create a key on the timeline so you can get back to this camera position just by pressing left / right arrow. If you want you can delete keys by dragging a key into the viewport. Also remember that you can lock the camera by pressing the camera lock icon in the gui.
>turn off brush->sample->project from spotlight so you dont mess up your mesh accidentally
>change the opacity of the texture with spotlight and switch between different materials so once you've sculpted you can see a visual difference between what you have and what the spotlight reference has (at the stored camera position).
>you will most likely only have one reference to "match" from as you most likely dont have multiple simultaneous views like in pavlovich's videos so you'll have to use your other refto "fill in" the other views and make educated guesses to the form
>turn off symmetry if necessary
>optionally retopo and create uvs
>once sculpting is done, turn back on brush->sample->project from spotlight and use spotlight to paint in the texture. I found the skin painthrough looks good on "Skin Shade 4" and other white-ish, matte materials
>export texture and goz mesh to maya / arnold

video by pavlovich that inspired this workflow, but with multiple views on one sheet instead of one (as i said, you likely wont have this luxury in celebrity photos and will have to use other non aligned ref on the side)

https://www.youtube.com/watch?v=vvyiQ43GrJo

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