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>> No.905497 [View]
File: 2.81 MB, 320x240, Blender retro rendering.webm [View same] [iqdb] [saucenao] [google]
905497

>>905486
It's all a question of how accurate you want things to be, and how much you're willing to suffer to get there.

2.79 Blender Game Engine lets you use gouraud shading. So does Godot. In fact, Godot has a pretty great PSX shader written for it. But, webm related, blender 3.0 can do a good job if you know what you're doing.

That's for the models.

As for the backgrounds, honestly, at PS1 resolution, it's not going to matter what you render in. Just don't use indirect lighting, have no ambient light, and you'll be gold.

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