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>> No.758798 [View]
File: 734 KB, 2000x821, teeters3.jpg [View same] [iqdb] [saucenao] [google]
758798

>>758489
I like the poly modeling approach more than sculpting, at least to get going. Start with a simple shape like a cube. In Maya there is a function to preview a smoothed uprezzed verison which helps a lot in modeling such soft smooth things.
It goes a little something like pic related.

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