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>> No.921604 [View]
File: 101 KB, 1080x608, 5f6ca10e11f4b8b990fc3856_16 Architectural Rendering Resources to Make Things a Lot Easier.jpg [View same] [iqdb] [saucenao] [google]
921604

>>918693

I'm trying to figure out how to display 3d renders in VR for showcasing to clients. Like, I want the costumer to wear a headset.. And be able to get a 360 VR immersive view of the scene and model..

But at the same time I want the highest possible render quality.

How tf. do I achieve that? I mean, I guess I could load a model into a game engine, but then it looks like shit cause its not rendere properly..

So do I first render.. Then, ah.. somehow put on the renders as.. I guess textures on new more simple models in a game engine? It seems like such a wonky solution..

What keyword am I missing here?

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