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>> No.636754 [View]
File: 1.83 MB, 5760x3240, gohan_rend_2.png [View same] [iqdb] [saucenao] [google]
636754

>>636743
I plan on not using it until it all my addons work in it. Blender render is simply superior for that kind of work. I can't imagine how big of a paint its finna be to convert the DBFZ shader over the Eevee.

>> No.630259 [View]
File: 1.83 MB, 5760x3240, gohan_rend_2.png [View same] [iqdb] [saucenao] [google]
630259

I was able to get pretty close to the DBFZ style using Blender internal, however I've gotten requests for a cycles/eevee version.

It seems that unlike BI which you can use the vector from a light source to control the normals for the lighting, Cycles and Eevee require you to do manual drivers. Anyone have any tips on how to translate?

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