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>> No.657563 [View]
File: 2.59 MB, 900x900, witch_walk_cycle.webm [View same] [iqdb] [saucenao] [google]
657563

I hate walk cycles they are annoyingly difficult, yet some of the most important because they'll be seen all the time. The side ways walk animation is a bit iffy and the chest and head on the forward walk probably a bit too stable, but at least they are blending well together.

>>657092
>the penis had AI that would entice it to find the nearest orifice and lock on to it
I tried the same but was never really happy with it. I'm currently back to hand animating it, mostly because it's not just animating the penis but also the vagina so that everything fits tightly.

>>657370
Looks cute, will she do lewd things? You could try to keep her horns separate from the head mesh, so you can swap them against different horns.

>>657377
Looks kinda cool, but I agree you need to make those lights much more vibrant.

>>657412
I agree with the other anons. But if all you focused on was the torso that looks fine to me.

>>657437
If it has to be a gun an old decorated winchester could be nice.

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