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>> No.939748 [View]
File: 453 KB, 294x233, buttrig.gif [View same] [iqdb] [saucenao] [google]
939748

>>939696
you need an extra joint to conserve butt volume

>> No.748256 [View]
File: 453 KB, 294x233, buttrig.gif [View same] [iqdb] [saucenao] [google]
748256

remaking my character rigs for an attempt at "non placeholder" animations. Here we have a butt with a butt join and a femue joint right on top of each other. The femur is orient constrained to a duplicate joint direvn by an IK. The butt joint is set to have half the rig joint's rotation value on the proper axis so that it allows the butt cheek to deform without losing too much volume.

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