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>> No.740120 [View]
File: 8 KB, 229x250, 1571598921916.jpg [View same] [iqdb] [saucenao] [google]
740120

So when are we getting AI UV unwrapping and texturing? It's the hot new meme, and things like AI animation are already underway.

>> No.727700 [View]
File: 8 KB, 229x250, 1573577414701.jpg [View same] [iqdb] [saucenao] [google]
727700

>free megascans since I'm an UnrealChad
>runs a lot smoother than Substance Painter
>no Adobe
I'm interested, but how does it handle seams? Painter STILL can't handle seams whenever you do anything with smart masks since it runs off of the UV instead of the actual mesh. Seamless texturing my fucking ass.

Also I guess it is somewhat feature-barren compared to Painter, but for a first release that is to be expected.

>> No.709544 [View]
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709544

Honestly, at this point, why is discussion of any 3D package other than Houdini even allowed on this board?

>> No.691776 [DELETED]  [View]
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691776

Alright so can someone explain to me why the fuck seams still show up in Substance and stuff exported with it? The only reason a seam should show up is if the texture doesn't match on each side of the seam, but if you are doing stuff in 3D, that shouldn't happen.

Is it because Substance does some bullshit of actually calculating certain things (e.g. normals, procedural masks, etc.) on the UV instead of doing it properly on the 3D model? Does Mari avoid this? It would be great not having to worry about UVs.

>> No.633477 [View]
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633477

Anyone had any luck exporting rigs and animations from Houdini to something like UE4? It seems that Houdini's way of handling skeletons (bone based rather than joint based) fucks up when I try to export it to a joint based system (UE4, Maya).

Is there a way to convert it on export or something? If this worked, I could finally ditch Maya for good.

>> No.628909 [View]
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628909

Anyone fucked around with the BRDFs? Diffuse has Lambert, Burley, and Oren-Nayar ready to go (and UE4 uses Cook-Torrance for specular out of the box), but what about the rest? I see some other stuff like GGX and Gotanda in the GRDF file.

>>627224
>>627265
I don't care how fancy CE's graphical features are if the documentation is non-existent, the workflow is a pain, and the whole thing is buggy as shit.

>> No.580119 [View]
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580119

I love Houdini and all, but how the fuck do you export a rigged character in a way that actually works in other packages such as Maya? It just doesn't seem to work at all, since Houdini seems to handle skeletons, rigging, and skinning in a fundamentally different way from everyone else.

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