[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.588778 [View]
File: 171 KB, 960x540, stepping.png [View same] [iqdb] [saucenao] [google]
588778

>>588743

Smooth shading only masks the underlying problem with the geometry. Try this on one of your sculpted models - choose a shiny matcap, set shading to smooth and then add a SubSurf modifier. All those jaggies are going to pop out like a sore thumb. This is what i did in this picture, after drawing on a cube using >>588741's settings.

I'm not trying to shit on Blender here, i use it for just about everything else and it pains me that i can't sculpt in it without getting an "inherently flawed" mesh. I still have to resort to running decades-old Sculptris under WINE. In my next post i'll illustrate the difference.

Navigation
View posts[+24][+48][+96]