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>> No.520632 [View]
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520632

>>520626
I've known about my eyelid problem. The reason I'm having a hard time fixing it is because 3ds max's terrible hair and fur bugs out when moving around the verts. I'll put in some time to fix that and the lips were completetly rushed, I'll redo them as well. Two reasons why I'm using non destructive sculpting.
1: I love Joe Alter's sculpting plugin which can help bring out small details in animation like wrinkles, muscles and all that fun stuff but sadly its only in Maya. Because of that I rely on point cache to export vert data back to Max
2: I was retarded enough to make 20 morph targets of my previous shitty model in Maya so If I do any poly modeling it will render all that useless. Hope I cleared everything, getting tired of writing these novels

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