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>> No.693199 [View]
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693199

World space texture + flat shading in UE4. This whole anime shader thing has got me on a weird trip where I want to try to make things look like a Monet painting. My ultimate goal now is to try and cop Bruegel and make some sick Flemish 3d scenes. I want to try and create some sort of baysean inference thing to handle the brush strokes of how they'll look instead of just using a map that fucks everything up. That will come later though. I'll need to make some Bruegelesque faces first.

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