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>> No.665571 [View]
File: 321 KB, 902x539, arnoldOrderOfShading.png [View same] [iqdb] [saucenao] [google]
665571

>>664455
I tried setting up a magma like shader in arnold using the aiNoise texture, set in pref coord space. I believe that the diffuse is calculated upon the displaced geometry, (when they're using the same noise) , so I can't actually displace specific colors. Does anyone know a workaround to this? I can't really use UV coords (which wouldn't have this problem) because the sphere would have a bunch of seams. Unless I can make the noise tileable?

Thanks in advance.

>> No.665567 [View]
File: 321 KB, 902x539, arnoldOrderOfShading.png [View same] [iqdb] [saucenao] [google]
665567

>>662167
I tried setting up a magma like shader in arnold using the aiNoise texture, set in pref coord space. I believe that the diffuse is calculated upon the displaced geometry, (when they're using the same noise) , so I can't actually displace specific colors. Does anyone know a workaround to this? I can't really use UV coords (which wouldn't have this problem) because the sphere would have a bunch of seams. Unless I can make the noise tileable?

Thanks in advance.

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