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>> No.713175 [View]
File: 46 KB, 600x441, small-white-pomeranian-dog-on-600w-1071989069.jpg [View same] [iqdb] [saucenao] [google]
713175

>>711277
I'm a 2d artist who is learning 3d to make my own reference with accurate light and perspective.

Is sculpted fur/hair ever used in conjuction with particle system based hair or are those things always kept mutually exclusive as two different approaches?

I find sculpting comes naturally to me from my background in 2d and I like to make very specific shapes when making clumps of hair on creatures with thick fur for instance. The problem comes when I have a situation where the hair is backlit and with a sculpt I can't get the fuzzy effect as pic related. Best I can do is to make the material translucent, but it's not the same thing. Do I have to bite the bullet and learn particle hair and grooming?

>> No.713172 [View]
File: 46 KB, 600x441, small-white-pomeranian-dog-on-600w-1071989069.jpg [View same] [iqdb] [saucenao] [google]
713172

I'm a 2d artist who is learning 3d to make my own reference with accurate light and perspective.

Is sculpted fur/hair ever used in conjuction with particle system based hair or are those things always kept mutually exclusive as two different approaches?

I find sculpting comes naturally to me from my background in 2d and I like to make very specific shapes when making clumps of hair on creatures with thick fur for instance. The problem comes when I have a situation where the hair is backlit and with a sculpt I can't get the fuzzy effect as pic related. Best I can do is to make the material translucent, but it's not the same thing. Do I have to bite the bullet and learn particle hair and grooming?

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