[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/3/ - 3DCG

Search:


View post   

>> No.782089 [View]
File: 346 KB, 1028x674, blender_aegEHbzosN.png [View same] [iqdb] [saucenao] [google]
782089

Amateur question: what would be the best way to make a tree or a small plant with minimal polys? I tried using a 2d image plane of a leaf texture and a particle system with it, but most of them clip too heavily into the branch and each other (way too noticeable). Modelling a leaf and manually placing them looks too artificial even changing the transforms.

Is it heavily a matter of getting the right texture and enough particles to hide the clipping?

Navigation
View posts[+24][+48][+96]