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>> No.476819 [View]
File: 98 KB, 627x252, RoughnessChart[1].png [View same] [iqdb] [saucenao] [google]
476819

>>476816
>Wrong. You obviously want BOTH models to be uv'd and textured
The outer part of the eye is transparent and doesn't have any kind of texture on it, so it doesn't need to be unwrapped if you don't want to.

>roughness works in the opposite way you describe, idiot
Yes, I forgot some renderers interpret this inverted, no need to be an asshole though.

>post deleted
I already typed all of this so whatever, fuck it

>>476818
I'm glad I could help. And yeah more noise will probably do good in your case.

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