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>> No.782326 [View]
File: 139 KB, 991x743, error.jpg [View same] [iqdb] [saucenao] [google]
782326

>>781968
>>781930
Hey thanks this helped a bit it looks more along what I am looking for now.

Unfortunately I'm having a lot of problems with how I set this up now. I made the head and body separate objects and with the rig if I move his head you can see inside his hollow body etc.

Is there no way to preserve the shader without separating the head and body? If I try to join them it just makes the head a flat color or when I tried it before it was super stretched like before. I know this is a retarded rube goldberg machine cobbled together at this point but just wondering I feel like there is something obvious about shaders I am missing, I just want to preserve the "painterly" shader on the head the way I set it up.

I just took the ghibli procedural rock shader from Kristof Dedenes channel and made some slight modifications to it to mix in the normal map and some other stuff btw

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