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>> No.537255 [View]
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537255

>>537217
The model's mesh deforms in congruence with the rigging so it's a good idea to plan your topology around it, yes. Adding slightly more geometry to joints like knuckles, elbows, will definitely help the accuracy of the deformations. Too little and you get obvious and sometimes bizarre looking stretching over the surfaces.

At the same time though, it's not 100% necessary if it's not going to be scrutinized over.

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