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>> No.471315 [View]
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471315

>>471313
>>471311
True true. No doubt it's pretty costly to do on a large scale. Nowadays frame by frame is usually just storyboarded, maybe some keyframes, and outsourced to Korea for a lot of the animation.

But that's not to say you can't to frame by frame solo. Maybe not a massive animation, but loads of flash animators use frame by frame. Really it comes down to the skill and how fast you can animate while still retaining quality. Even a hobbyist can do a ~5 min animation with enough dedication. It might take a long time though (again depending on their skill). Really though, as far as I'm concerned, the only limit is how much you want to invest time wise on the animation, and when you want it finished.

>>471312
Yeah I've always wanted to draw as well. I've been taking classes at my university for it. Really I don't know about online tutorials, as that's not really showing you how to draw, just how that artist draws. In my classes, our professors usually just set up a still life, and we just draw it. No instruction, just the parameters of what we're going to be using, and how we should go about drawing it (like crosshatching/blending/etc). The most important part of drawing is learning how to see effectively, and training yourself to be able to reproduce that on page
>"this shadow should be concave, so denser shadow in the middle."
>"I need to make a round edge, where are the highlights?"

You develop your own skills that you can transfer to imaginative works.

So my suggestion is to just practice on still life (composed scenes of objects. shit could be whatever you find around your house). With enough practice you'll get to a point where you understand how light/shadow works, and be able to reproduce it wherever you want.

Sorry for that wall of text. I'm not trying to sound like a professional or anything, just giving my personal experience.
>pic related: Something we drew after about a month in class. I couldn't draw for shit before we started.

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