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>> No.682903 [View]
File: 273 KB, 800x578, pandur_2_l8.jpg [View same] [iqdb] [saucenao] [google]
682903

I'm only interested in modelling hard surface stuff, specifically military vehicles and props for illustrating my sci-fi RPG/wargame rulebooks.

Anyway, seeing as how the meshes will never need to be deformed, do I really need to lose much sleep over topology? Can I just boolean my way through and say fuck it as long as the shading looks correct?

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