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>> No.475161 [View]
File: 52 KB, 611x512, ue4.jpg [View same] [iqdb] [saucenao] [google]
475161

lots of people create their levels inside UE4.

my question is, does anyone know if all these overlapping geometries (for example rock assets to build huge rocks) will get "fused together" when compiling the level, or will there be metric fucktons of hidden geometry clogging the scene processing when playing later on?

I don't think it's actually that way since it would be a horrible waste of processing power but I'm still asking to be sure.

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