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>> No.633439 [View]
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633439

>>633436
I noticed this too! There's so many completed mods and entire 'games' / TC's for Goldsrc. Most of these were also made by teenagers who only had a few hours after schooldays etc.

Afraid of Monsters + Afraid of Monsters DC + Cry of Fear were all made by the same guy, and he completed most of them when he was just a teenager (albeit with help from a few others).

And yet there are very little in the way of completed Source Engine mods. It seems 8 out of 10 Source Engine mods consisted of some 3dsmax weapon renders, a few WIP map shots, and then never progressed any further.

I remember an artist once telling me that creating more complex workflow + hurdles will place massive constriction on creative fronts. A single person can create an entire city in GoldSRC that -represents- their vision, and it can be completed in a day. It may not be high poly, it may not be detailed or rendered realistically, but it conveys their vision.

Doing something in Source Engine that did the quality of the renderer justice would've taken many times longer.

We see it with the indie games market too; 8 bit pixel art platformers are much more do-able for a team of 4 guys with very little money than some next-gen shooter.
Personally, when I start my own personal project to publish on steam, it'll probably have the 'hl1'-era aesthetic.

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