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>> No.905822 [View]
File: 2.57 MB, 1900x2742, ColsingInOnMinimumViableProduct.jpg [View same] [iqdb] [saucenao] [google]
905822

With other all consuming projects finished i finally got some more time to dump into this.
I managed to get rid of all Blockouts, with something "good enough" modeled up for everything. Knees, exoskeleton parts and so on.
Also been merging more and more parts into single meshes. Ripping out way to much unnecessary geometry. With an approximate 60% reduction in poly count on some of the more horrendously low poly parts that been subdivided to hell and back. Before rigging i plan to reduce unnecessary mesh density as much as possible so animating won't be such a sluggish pain.
>>905608
Is that some constraint trickery or a plugin ? Need to find a solution for all the cables and floppy stuff i want to rig.
Looks very nice what you got there!

>>905658
I have seen worse concepts at aerospace conference, so you should be fine. Maybe Put some more thicc Borders around the windows to get more detail and make it look less like a repurposed mining truck.
For the tire tracks flatten a segment of your wheels, array that and bake it into a texture you use for bump / displacement.

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