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>> No.659320 [View]
File: 37 KB, 500x900, witch-2019-01-02_01.jpg [View same] [iqdb] [saucenao] [google]
659320

>>658731
No, is twitter okay with porn? I'm not really into that whole social media stuff.

>>658949
Glad to see you got your facial animations working now, they are looking good. >>659255 I like the new hair but the eyebrows and eyelashes above hair effect is terrible (maybe it could work if it's really subtle like only 20% visibility)

>>659019
To me it would make sense if most of the inside would be covered with some kind of soft/flexible material to make gripping things easier and with some kind of touch sensitive layer.

>>659268
The sword looks good, I really like the simple parry design but the blade looks too thick somehow.

>>659290
>Aloy ... the entire model, hair included is ~150k verts ... the hair is most of that.
I've never used Daz, my polycount is derived from the specific needs of my game which is a porn game, I will have the characters often nude without clothing and other additional gear on the screen, without fast paced gameplay. The fact that most of "Aloys" polygons are her hair makes her even more expensive, hair is usually some kind of sorted transparent surface which is one of the most expensive things to render for any modern game engine because it causes massive amounts of overdraw.
Also the highly detailed face version with clothing and everything included is still below 150k triangles. It will only be used whenever the character is right in your face and for everything else there are LODs which reduce the polycount quickly down to a fraction of that. Also from my experience from developing my own deferred renderer, modern GPUs don't care much about your polycount. The thing that's much more likely going to be your bottle neck is shader complexity.
>>659302
My models in blender are untextured, the viewport has no PBR support and I'm not going to create a second set of textures just to have my blender viewport textured. (There is a bit of vertex painting going just to make it look less creepy)

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