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>> No.639612 [View]
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639612

>>639605
I believe its something to do with the vertex normals, deleting them in Houdini (making all the edges soft) shows similar shading errors as Substance Painter.

>>639603
Part of the goal with this model was to evaluate how much I could rely on a rounded edge shader to get detail. As I can't really make my edges soft without hecking everything up, this is what I get with Toolbag.

I guess this whole soft edge/hard edge issue just highlights the limitations of the modeling "technique" I used in this. An important lesson I guess. Shame I won't be able to texture this POS though.

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