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>> No.365315 [View]
File: 382 KB, 1280x720, test 12.jpg [View same] [iqdb] [saucenao] [google]
365315

I guess i'll post my crap as well.
I couldn't make a decent shader if my life depended on it. (inb4 "texture as well", i know). I have to figure out how reflectance map work with mia (A&D) material. Where to plug it, reflected color, reflectivity itself, glossiness?. Also i really have to lower photon contribution and simply add some lights there. The way GI i s set now it illuminates everything deeper uniformly, decimating whatever reflection detail there was.
Anyway, trial and error until i slowly crawl out of utter shit realm into "sorta believable if you have astigmatism". Glad to see others continuing their work.

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