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>> No.469569 [View]
File: 890 KB, 2048x2048, Interior.jpg [View same] [iqdb] [saucenao] [google]
469569

>>469568
5/5 the texture map
>>469566
It would, its just a diffuse shader in Maya with only a color channel plugged in. When the spec/gloss/normals are done and properly plugged into the PBR shader, it will look quite different.
>>469567
You are welcome. I’m actually glad you had this issue, as I am still trying to wrap my head around how to alter my texturing to work with a PBR workflow and am sure I would have hit the same stumbling block myself, so, actually, thank you. We both learned something useful.

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