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>> No.683722 [View]
File: 1.32 MB, 856x480, 1998.webm [View same] [iqdb] [saucenao] [google]
683722

>>683716
Heh, Blame the mocap actress. This was a bhv file from a stock library.
And editting those out to make everything look seamless is a pain, let me tell you.
>>683654
I can vow for 3dmax since i´ve been using it since it was created, but that´s my problem because if you´re new you need something
more easy or more worthy of the learning curve. Maya if you´re going only to animate and render (not for games, and it´s Pixar and Disney´s software of choice) and DAZ if you´re in a hurry and don´t mind animating ucanny valley 3d realdolls.

>> No.659900 [View]
File: 1.32 MB, 856x480, 1998.webm [View same] [iqdb] [saucenao] [google]
659900

>>659862
>1998
>I´m going to render in 640x480
>NOOO IT´TAKES FOREVER TO RENDER
>PC´s don´t have enough power to play the AVI
>do it in 320x200
>20 years later
>client asks for HD render in 1920X1080
>finish job, try to present the MPG in their shitty MAC
>Shitty MAC can´t HD, video stuttered
>Had to go back home and make a 640×360 (wide 360p) that was the only thing he was able to run
If i had render the original in that crappy quality and reescaled later he wouldn´t have noticed.

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