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>> No.585510 [View]
File: 302 KB, 2195x1024, Hammer with wires.jpg [View same] [iqdb] [saucenao] [google]
585510

Seen a fella in another thread say you should know how to model hammers and scissors and handcuffs before modelling humans and I realized the last time I really tried to model a specific thing was maybe a year ago now when I really fucked up a gun model based on some sketchy concept art.

Glad I actually improved despite not really doing much.

Topology is still weird at the hammer head, I didn't want to look up references so I could see what I could accomplish with my own memories and reasoning.

I'm very aware of the big triangle, it subdivided well enough and making it a quad would do nothing but add another edge I'd have to worry about at the claw.

Hammer is mostly http://www.homedepot.com/p/Husky-20-oz-Ripping-Hammer-N-S20SHD-HN/205157322 but I took some liberties around the cylindrical impact area because I really wanted the top and bottom to be symmetrical, though that did mean missing out on the cool addition it has on the top for holding nails so you can whack them right into a plank of wood.

Lots of 360 views of objects on Home Depot's website it seems.

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