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>> No.669598 [View]
File: 131 KB, 1025x753, eyes3d.png [View same] [iqdb] [saucenao] [google]
669598

I'm making an animu model
I want the sclera of her eyes to mimic an eyeball rather than just a concave sclera with the pupils floating.

How would I make the highlight "curve around and on top of the sclera" when animating? I think the shrink wrap modifier is involved, but when animating the model and importing it into a game engine like UE4, is it going to get fucked?
I tried googling how realistic eyes do it but I can't find anything.

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