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>> No.739404 [View]
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739404

>>739365
- I didn't use bones, i just keyframed the locations before and after positioning.
- Every object has its own material with a value (keyframed) blending between a principled bsdf and a transparent shader. That shit is inefficient though; i don't want to give each element its own mateiral on larger scenes
- These aren't textures - just the principled bsdf with a metallic material. But thanks, while they're sill a placeholder i've really grown to like the look of it.

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