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>> No.780543 [View]
File: 401 KB, 2230x1222, OddBending.png [View same] [iqdb] [saucenao] [google]
780543

Broad question incoming, any measure of advice would be appreciated.
If I have a belt as a separate object that I want to follow a character, how would you suggest going about this?
Keeping as separate object and rotation/look constraining?
Parenting to the rig with automatic weights and weight painting?
OR something else?
I've already tried parenting to the rig with automatic weights and putting 100% on the waist bone but that doesn't work, it gives me this weird effect you see here where certain edges become skewed when the bone rotates and others don't.
And I'm trying to do the look and rotation constraint but that's not working for me either.

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