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>> No.634355 [View]
File: 87 KB, 1177x1109, yekaterina-bourykina-ybourykina-joe-mad.jpg [View same] [iqdb] [saucenao] [google]
634355

>>633468
So after sculpting back muscles in one pose, and baking onto lower poly it may look anatomically accurate, but when you move arms up on down, back muscles are going to look off, because the muscles are just textures on a mesh and they are not going to move like human body. I understand I could repose sculpt's arms at different angles, and bake more maps, and then switch between them while animating (same as how faces have extra textures for more surprised expressions where you want wrinkles on forehead), but is it really something that people do for bodies?

Are there any other ways to deal with normal maps not matching anatomy in different poses?
not my sculpt by the way.

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