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>>963113i suck at characters, whenever i try to add them it completely breaks the immersion if there is any. do you think the pic related is vastly too different from the other one?
>>952878i am trying to avoid that workflow, i spent the majority of the last year making makeshift trimshifts and modelling shit and it does get results but if i bring it to something like unreal engine it will fall apart since most of my scenes are held up by cycles. my modelling skills took a huge dip when i was modelling via images.
>>950489>A carpenter is not a gluer, a sawer and a sander he's a carpenter. What is important is for you to learn a good workflow.this is what i am worried about the most, even though i am not that new to 3d, i have always worked in workflow that dosent feel like the industry standard.